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Westworld

Originally, I was hired to work strictly on sound design and implementation for HBO’s Westworld VR experience. As the scope of the project grew, I took on music editing, voice processing, ADR supervision, lip sync matching, animation tagging, and post production 3D audio for the 360 video portion of the experience.

Read more about this project here: “HBO’s ‘Westworld’ VR Experience is Fun, Engaging, and Surprisingly Terrifying“.

The Westworld VR project won an Emmy for Outstanding Creative Achievement in Interactive Media Within a Scripted Program.

HoloLens

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I directed audio on HoloLens for 3 years, 2 of which were so secret, many people inside Microsoft had no idea what we were working on. In addition to providing audio direction for the individual experiences, I was responsible for designing the overall interaction sounds and aesthetic sonic identity for announce, Build 2015 and points beyond.

Unity: The Protector

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I created the audio for Unity Creative Services’ VR experience, The Protector. I designed, recorded and mixed 3D audio for this HTC Vive exclusive project which was created to show off Unity’s VR authoring ability.

Unity: VRTillary

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I designed sound effects for an internal Unity VR project. The experience was meant as a template project for learning VR development in Unity.

Wonder Buffalo

I edited and processed voice and supervised sound architecture for an Emmy nominated VR project based out of USC.

Lowes Innovation Labs

I created UI / UX audio for Lowes Innovation Labs’ Advanced Visualization feature.

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@2019 Symmetry Audio | Site: Nikki Hegstrom