Resume / CV


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Chris Hegstrom
Audio Design & Direction

work history

Symmetry Audio: Kirkland, WA
Owner, Creative Director / Sep 2015 – Present

Google: Mountain View, CA / Apr 2017 – Sep 2017
UX Sound Designer:
Created and maintained sound palate for unannounced Google project. Designed user experience sound cues as well as guidelines for audio structure and playback.

HBO Code Labs: Seattle, WA / Apr 2016 – Aug 2017
Audio Designer – VR Projects:
Designed audio system and assets for multiple HBO franchise VR experiences, including Westworld VR and Game of Thrones VR. Assessed 3D audio software and solutions for projects. Ongoing research and investigation in emerging audio and media technology.

Unity: Bellevue, WA / Sep 2015 – Dec 2016
Audio Director / Designer: VR Project – 
Directed and designed audio for an unannounced VR project for Unity’s internal development team. Responsible for sound ideation, design, implementation and review of audio for a VR project. Worked with marketing on licensed and composed music options.

Amazon: Seattle, WA
Sep 2017 – Present

Senior UX Sound Designer, Device Design Group: Design overall user experience audio for Amazon’s devices and design ecosystem. Audio influence includes Amazon Alexa, Echo devices, Fire TV and Fire Tablet UX audio. Oversee and consult for overall customer audio experience across Amazon services.

Microsoft: Redmond, WA
Jan 2010 – Sep 2015

Aesthetic Audio Director – HoloLens: Directed aesthetic audio design for Microsoft HoloLens experiences. Coordinated across multiple studios to ensure forward thinking yet consistent audio experimentation for multiple prototypes and platform guidelines. Discovered and evangelize audio solutions for new and undiscovered content delivery and information systems.

Sound / Sensory Designer – HoloLens Shell: Designed an overall audio style for HoloLens Shell. Worked with interaction and visual designers to deliver a sonic identity and brand for HoloLens. Created audio assets and systems for navigation, transitions, user interactions and alerts that worked for the HoloLens Shell experience as well as the Microsoft Windows ecosystem.

Audio Director – Kinect: Directed audio for Microsoft Kinect pack-in title. Conceptualized, designed, budgeted, and directed music (both composed and licensed), VO and sound effects for Kinect Adventures. Designed, created and directed implementation of User Interface sounds for Kinect Star Wars.

Sony Santa Monica: Santa Monica, CA
Dec 2007 – Dec 2009

Audio Lead – God of War III: Created and executed audio vision, schedule and design for flagship PlayStation 3 title (God of War 3). Managed internal and external sound design team to deliver highest quality audio within a timely manner. Coordinated between team leads, producers, and executives to ensure high visibility of audio.

EA Criterion: Guildford, UK
Nov 2005 – Nov 2007

Audio Lead – Burnout Paradise: Developed and communicated overall creative vision for the audio of Burnout Paradise. Managed, created, and delivered specific audio assets within extreme deadlines. Lead and motivated a team of audio designers. Oversaw playback system, content, quality, and mix for all audio in game. Increased audio department visibility through communication with management / team leads.

Senior Sound Designer – Black: Provided high-quality content for character interaction audio, ambience and scripted explosions. Oversaw, designed, and implemented the Front End / HUD element of audio. Assisted in mixing / testing as well as audio task and feature prioritization.

EA Redwood Shores: Redwood City, CA
Apr 2005 – Sept 2005

Audio Specialist II – James Bond: From Russia With Love: Worked with leading industry professionals on cutting edge proprietary software to design and deliver top quality sound effects under extreme deadlines. Specific duties included: character animation sounds, dynamic stream/RAM cross-fading, spot emitter and prop sounds, scripted event sounds, HUD and pick-up sounds, ambience design and dynamic ambience trigger placement.

LucasArts: San Rafael, CA
Apr 2004 – Mar 2005

Sound Designer – Star Wars Episode III: The Revenge of the Sith: Realized and created and aural brand and style for a game based on recognizable entertainment license. Worked closely with movie and game professionals to coordinate and integrate high quality audio under predetermined marketing deadlines.

Stormfront Studios: San Rafael, CA
Apr 2001 – Apr 2004

Sound Designer – Lord of the Rings: The Two Towers, The Forgotten Realms: Demon Stone, Bloodwake: Designed, implemented, and mixed sound effects for original and licensed IP. Worked with a highly skilled and flexible team of game developers on all stages of production cycles.

JuniorNet, Boston, MA
Sep 1998 – Feb 2001

Sound Designer: Oversaw all levels of production for music, voice, and sound effects for children’s online service provider. Worked closely with external talent, producers, and developers to overcome technical and aesthetic obstacles inherent to Internet and CD-ROM formats.

Blue Man Group: Boston / Chicago / NYC
Aug 1995 – Apr 1998

Audio Engineer: Provided live mixing for internationally renowned theater troupe. Helped design, maintain, and improve large installation sound system. Supported musicians’ and actors’ audio needs before, during, and after performances.


Harvard University: Cambridge, MA / Sep 2000 – Apr 2001
“Introduction to Programming” and “Understanding Multimedia” courses

Berklee College of Music: Boston, MA / Sep 1991 – May 1996
Music Synthesis Major

memberships / affiliations

VR Co-Op – Board of Advisors / June 2017 – Aug 2017
AudioVR – Co founder / March 2015 – Dec 2016
Seattle VR Audio
– Co founder / Feb 2015 – Sep 2016
Game Audio Network Guild
– Board of Advisors / Feb 2002 – Dec 2009
Academy of Interactive Arts and Sciences – Sound Design, Soundtrack Peer Panel / Feb 2002 – Dec 2009
International Game Developers Association –  Feb 2002 – Dec 2009

teaching / speaking affiiliations

Power of Play Sound and Immersive Content / April 2017
Game Developers Conference / 2017
3D audio in VR / March 2017
Seattle Recording Arts – Instructor Game Audio Course / 2016-2017
Seattle Recording Arts – Co-writer Game Audio Curriculum / Sep 2016
Immerse Summit, The 3 Dimensions of VR Audio / Oct 2016
Game Sound Con / 2016
VR Audio Workflow / Oct 2016
Audio Engineering Society, VR Audio – The Convergence of Sound Profession / Oct 2016
Seattle Recording Arts Open House – Guest Speaker / Aug 2016
University of Advancing Technology – Talk: Audio Design and Programming / 2004
Dolby Labs – Talk: Audio Design and Programming / 2004
Academy of Art Boston – Guest Lecturer Interactive Sound Design / 2003
Berklee College of Music – Guest Lecturer: Video Game Audio / 2003
Berklee College of Music – Guest Lecturer: The History of Electronica / 1999

awards / nominations

Westworld VR / Nov 2017, Emmy Award Winner for Outstanding Creative Achievement in Interactive Media Emmy Award Nomination
Wonder Buffalo VR – Nov 2017, Outstanding Creative Achievement in Interactive Media
Ign.com – Best of 2008 / Jan 2009, Overall Best Use of Sound Nominee (Burnout Paradise)
Ign.com – Best of 2006 Jan 2007, Overall Best Use of Sound Nominee (BLACK)
Develop Industry Excellence Awards – July 2006 / Best Sound 2006 Winner (BLACK)
BAFTA Interactive Entertainment Awards – Feb 2006 / Best Audio 2006 Nominee (BLACK)
BAFTA Interactive Entertainment Awards – Feb 2005 / Best Audio 2005 Nominee (Forgotten Realms – Demon Stone)
AIAS Interactive Achievement Awards – Feb 2003 / Best Sound Design Nominee 2003 (LOTR: Two Towers)
IGDA Game Developer’s Choice Award – Feb 2003 / Excellence in Audio Nominee 2003 (LOTR: Two Towers)

References and hard copy of resume available upon request

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