Chris Hegstrom: Audio Design Direction Management
Symmetry refers to a sense of harmonious and beautiful proportion and balance. (Wikipedia)
You want the right audio & you want it to be profoundly effective.
is sound you FEEL as much as you hear. Ideally, the user / listener understands more about the interaction model by hearing UX audio.
is the new evolutionary step in interactive audio. Instead of action coming from the screen, you are inside the screen. Audio must represent the same depth of immersion.
is even more abstract than VR. There is no screen. Augmented / holographic objects must seem like they exist naturally in your environment while amplifying your reality.
Work highlights below. For more detail and work, go to individual reels:
Senior UX Sound Designer
Unannounced Project + user experience audio for Amazon devices & design ecosystem
UX Sound Designer: Contract
Created sound palate for Google Assistant on Bose QC-35ii headphones
Apr 2017-Sep 2017
Audio Designer for VR Projects:
Designed audio system and assets for multiple high profile HBO franchise VR experiences.
Apr 2016-Aug 2017
Audio Director & Designer for VR Projects
Directed and designed audio for The Protector (VR project for internal development team)
Sept 2015-Dec 2016
Aesthetic Audio Director: HoloLens
Sound / Sensory Designer: HoloLens Shell
Audio Director: Kinect
Jan 2010-Sep 2015
God of War III
Dec 2007-Dec 2009
Senior Sound Designer:
Nov 2005-Nov 2007